Earning from a Roblox Game

Understand Robux and DevEx properly; build Game Passes and Developer Products; write a ProcessReceipt that grants once and only when paid; price fairly for players who are children, and know where the line is. Read the lesson, then exercises the site marks for you.

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15 lessons · ages 12–20 · Finish with something you keep — A one-page earning plan for your own game, with a purchase system tested every way

What this course includes

15 lessons

Read them on the website in Thai or English, whenever suits you

30 exercises

Marked the moment you send them, with a hint when you are stuck

A final project

A one-page earning plan for your own game, with a purchase system tested every way

A certificate

From Sorndekcoding, signed by ครูพิม, with a code anyone can check

Every lesson in this course

The full list, so you know exactly what you are paying for

  1. 1 Beginner 1 — What Robux is, and how real money fits in
  2. 2 Beginner 2 — DevEx: turning Robux into real money
  3. 3 Beginner 3 — Game Passes: buy once, keep forever
  4. 4 Beginner 4 — Developer Products: buy again and again
  5. 5 Beginner 5 — Pricing that is fair
  6. 6 Intermediate 6 — Checking who owns a Game Pass
  7. 7 Intermediate 7 — The buy button inside the game
  8. 8 Intermediate 8 — ProcessReceipt: granting only when paid
  9. 9 Intermediate 9 — Stopping people taking it for free
  10. 10 Intermediate 10 — An icon and a name people click
  11. 11 Advanced 11 — Reading your own game statistics
  12. 12 Advanced 12 — Updates that bring people back
  13. 13 Advanced 13 — The line you do not cross, when your players are children
  14. 14 Advanced 14 — Testing real purchases before release
  15. 15 Advanced 15 — Final project: your game's earning plan

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